| your power increases the more attacks you do (or have a specific move that charges up power) you control how much power one receives from an attack from poweradd under the statedef. 1 on the bar = 1000 power to minus power when you do an attack just make the value negative. Or... use a state using poweradd type if you don't want to do it directly under the statedef EX: [State *, PowerAdd] type = PowerAdd trigger1 = * value = *
Message edited by Sir_Killzalot - Wednesday, 2008-03-26, 6:37 Pm |