| forward dodge is easy. Disable playerpush for a little bit and have the character move forward fast and use a turn state to have the player face the opposite way when you move past the opponent. Sheild may be a bit more difficult. If you want the sheild to shrink with time have a varibale that starts at a certain number and counts down with sheild animation appearing smaller with each -x amount of the varaible. To have it shrink when taking damage is not recomended for it might nerf the guard too much. (plus it would be difficult to do)
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