| code this in your commands ;-cup motions-------------------------------------------------------------- [Command] name = "cpu1" command =D,D,D,D,D,D,D,D time = 0 [Command] name = "cpu2" command =F,F,F,F,F,F,F time = 0 [Command] name = "cpu3" command =U,U,U,U,U,U,U,U time = 0 [Command] name = "cpu4" command = B,B,B,B,B,B,B time = 0 [Command] name = "cpu5" command = a,a,a,a,a,a,a time = 0 [Command] name = "cpu6" command = x,x,x,x,x,x,x time = 0 [Command] name = "cpu7" command = y,y,y,y,y,y,y time = 0 [Command] name = "cpu8" command = b,b,b,b,b,b,b time = 0 [Command] name = "cpu9" command = c,c,c,c,c,c,c time = 0 [Command] name = "cpu10" command = z,z,z,z,z,z,z time = 0 [State -1, cup] Type = ParentVarSet triggerall = command = "cpu1' triggerall = command = "cpu2" triggerall = command = "cpu3" triggerall = command = "cpu4" triggerALL = Command = "cpu5" triggerall = command = "cpu6" triggerall = Command = "cpu7" triggerall = Command = "cpu8" triggerall = Command = "cpu9" triggerall = Command = "cpu10" var(59) = 1 [State -1, Llmma Chicken Fish Stick] type = ChangeState value = 400 triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype != A trigger1 = ctrl [State -1, Llmma Chicken Fish Stick] type = ChangeState value = 400 triggerall = P2BodyDist x >25 triggerall = PrevStateNo = 200 triggerall = PrevStateNo != 220 triggerall = P2StateNo = [5000,5021] triggerall = command = "x" triggerall = command = "holddown" trigger1 = statetype != A trigger1 = ctrl and there go your A.I system and code this in your cns state def -2 [state -2] type = changestate triggerall = (stateno = 400 || stateno = 300) && (movehit || moveguarded) trigger1 = command != "holddown" trigger1 = command = "b" ctrl = 0 value = 240 [state -2] type = changestate triggerall = (stateno = 400 || stateno = 300) && (movehit || moveguarded) trigger1 = command != "holddown" trigger1 = command = "c" ctrl = 0 value = 250 [state -2] type = changestate triggerall = (stateno = 250 || stateno = 210 || stateno = 230 || stateno = 240) && (movehit || moveguarded) trigger1 = command != "holddown" trigger1 = command = "x" ctrl = 0 value = 200 [state -2] type = changestate triggerall = (stateno = 250 || stateno = 240 || stateno = 200 || stateno = 230 || stateno = 220 || stateno = 420) && (movehit || moveguarded) trigger1 = command != "holddown" trigger1 = command = "y" ctrl = 0 value = 210 [state -2] type = changestate triggerall = (stateno = 200 || stateno = 240 || stateno = 250 || stateno = 210 || stateno = 230 || stateno = 410 || stateno = 420 || stateno = 430) && (movehit || moveguarded) trigger1 = command != "holddown" trigger1 = command = "z" ctrl = 0 value = 220 [state -2] type = changestate triggerall = (stateno = 200 || stateno = 240 || stateno = 250 || stateno = 210 || stateno = 220 || stateno = 400 || stateno = 410 || stateno = 420 || stateno = 430 || stateno = 440) && (movehit || moveguarded) trigger1 = command != "holddown" trigger1 = command = "a" ctrl = 0 value = 230 there you go an A.I system this will make your character alot harder
Ture Gamer of capcom vs
Message edited by masters - Saturday, 2007-09-15, 4:08 Pm |